As promised in my last post, here are a few games I recommend to see good use of Minor Narrative Interaction. Some are obvious, and some less so. These games make good use of interactivity without making the entire story hinge on the interactive elements and the player's input, and they do a very good job of increasing emotional impact and character empathy through these techniques (though for the sake of spoilers, I won't describe exactly how). There are more that belong on this list, of course, but these are some particularly good examples. If you feel there is another game that should have been included, feel free to say why in the comments!
Bioshock
If you're interested in games as a narrative art enough to be reading this blog in the first place, you probably know what I'm talking about. Bioshock has not only a fantastic twist in the story, but it presents said twist in a unique way that not only emotionally involves the player through excellent use of minor narrative interaction, but hammers the point home like a railway spike straight to your intellect. A truly brilliant moment in a truly brilliant game that must be experienced.
Beyond Good and Evil
The final boss fight of this game is one of the best examples I've seen of symbolism in actual gameplay. The controls during the final battle very accurately reflect the struggles of the protagonist and her state of mind at the time in a rather brilliant way. It's rare to see a game play with the controls to give meaning to even the game's basic control scheme.
Final Fantasy X
I mentioned this in the actual article. Final Fantasy has a bit of a reputation among some for not involving interactivity at all, for just being long stretches of gameplay punctuated by cutscenes. For one, that's not true. Secondly, there's no reason those stretches of gameplay can't be great examples of minor narrative interaction. This game takes a normal gameplay sequence and, through emotional music and the weight of responsibility on the player, makes the entire process a battle within you between the desire to leave and the need, from both the game and the story, to continue on.
Shadow of the Colossus
The death of a colossus in this game is not a triumphant or exciting experience. The battle is epic and exhilarating but once you have killed them, the magnificent beast falls to the ground, life pouring from it, as tragically beautiful music plays. It's a beautiful moment that evokes more sorrow than triumph. Seems kind of weird, seeing as killing these colossi are the key to reviving your dead loved one. But it will all make sense in the emotional ending, in which your efforts certainly make the scene more impacting than yelling at an onscreen character ever could.
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