Wednesday, September 21, 2011

Random Note on Adaptation

There was one example I didn't note in my previous article that really does deserve note.  Not because it's an exceptional example of one of the difficulties I noted in the article, but because it's actually the perfect example of the principle I stated in the first adaptation article.

For those too lazy to click on the link (not judging; I don't blame you), I said that the main reason films based on video games tend to be so awful is the lack of artistic respect for the source material on the part of the film's makers.  This is not very common, however, in adaptation the other way around; a video game based on a story from another medium is usually made to adhere closely to the source or, in the case of some, made because the creator saw potential in a great story.  But this is not always true.

Dante's Inferno is possibly the best (or should I say worst?) example of this in the medium thus far.  I'm not sure what inspired the developers behind this game to make it, but there is very little connection between the game and the classic book from The Divine Comedy (basically, the idea of circles of Hell).  Essentially, the book's concept of Hell is the only thing the game gained from the book outside of, perhaps, a few sales to poor, unwitting literature buffs.

Literature buffs that likely burned the game rather than
unleashing it upon an unsuspecting Gamestop customer.
Not that I would expect anything better from EA, but you know what, Dante's Inferno could possibly make for a very interesting video game.  But the developers simply took the basic, basic concept of the story and made their own, entirely different action game out of it.  This is not respect for the original work; it's not even a legitimate attempt to adapt it.  And that's not okay.

Hopefully we will see more real, legitimate attempts to bring classic stories to interactive media as video games are more widely understood as an artistic medium, but for now, let's do what we can do by supporting the ones that deserve it.  Metro 2033, for instance, is a little-known first-person action/survival horror game based on a Russian novel, and though I have yet to read the novel, I have heard highly positive comments regarding its adaptation.  Plus it's just a really good game.

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