There was one thing I thought of while trying to look on the bright side during the months when the supreme court debated the artistic worthiness of video games. It almost makes me wish I could see what the medium would have been like had censorship prevailed. Of course it wouldn't be worth it, and you will never, ever catch me saying the Supreme Court made the wrong decision. The choice they made was absolutely, without question, the only correct one they could have made. But I do wonder how video game development would have adjusted to a culture that hostile to its most common subject matter: violence. And I think, if the medium managed to adjust rather than die, perhaps it would not have been all bad.
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| This is what happens when there's sex and violence in our movies, kids. |
The interesting thing about this was that it forced film makers to come up with creative ways to portray things that they couldn't get past the censors. One of the most notable examples is the use of cigarettes to imply sexual content. Especially in noir films, two lovers blowing cigarette smoke into each other so the smoke lingers together, or two cigarette butts smoldering in an ash tray, was used as a symbol for sex. Or consider Hitchcock's Gory Discretion Shots, used before film was allowed to show dismemberment and mutilation. Though these things are now allowed in film, thus occurring as a result of budget constraints or purposeful filmmaking, they were first developed during a time when more graphic depictions would have fallen under the judgement hammer of censorship.
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| Even silly games like Castle Crashers might have problems. |
The most obvious effect would likely take place in the horror genre, which has, in the last decade or so, become less "survival horror" and more "gory and occasionally startling action game," much to the ire of many gamers, designers, and critics. The need to show all the violence would turn into an aversion, and horror games would have to turn to their roots and focus more on psychological horror and playing on the unknown, like classics such as Fatal Frame
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| Sure, this thing is creepy, but what scares you most is always what you can't see. |
But for the industry as a whole, it would mean spreading to genres it has barely touched before. If games cannot explicitly portray violence, they would have to either portray it implicitly or avoid the subject altogether. With the vast majority of games, this simply cannot be done. We would have to start telling stories in different, less violent genres, such as drama and all its sub-genres (romance, courtroom drama, domestic drama, etc.). This would not be easy, but it is something that must happen eventually, and I think it's fairly clear that progress is slow when it's easy to make money off Shoot Teh Bad Guyz VI: Less Talky Moar Shooty. But take away the ability to make that, and what are we left with? No choice but to innovate.
| Make sure to thank these guys next time you play a game. |
And no, of course there's no such game as Shoot Teh Bad Guyz VI: Less Talky Moar Shooty. If there was, I would be too busy weeping in the fetal position to be writing this article.




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