Now that I've played more RPGs I can definitely see some of the more derivative aspects of Rogue Galaxy's plot, though it's not so typical as to be boring. It's a pretty cool story, and the characters are quite interesting as long as you can appreciate the Japanese storytelling/writing style. Being a huge JRPG and anime fan myself, I'm definitely enjoying it.
One thing I find interesting about the PS2 though is how many games have that awkward voice acting. Many of you probably know what I'm talking about; it's not necessarily anything about the voice acting itself, but that unnatural pause during the in-engine cutscenes. I'm not sure exactly what causes it; it's probably something to do with the game engine and its ability to load character motions and dialogue or something, I suppose, though it doesn't happen in all PS2 in-engine cutscenes. It's heavily present in Rogue Galaxy at times. It's also responsible for most of the complaints about the voice acting in Final Fantasy X
If anything, it's an interesting example of how game technology has affected the medium's ability to tell stories. Not that it couldn't tell stories well before voice acting could be perfected; some of gaming's best stories were told before voice acting was even within reach of the medium. But it is one of many ways video games have developed in a kind of backwards manner. The medium gravitated immediately to the action-packed, effects-heavy kinds of stories that film had to technologically advance to first. This is largely because of the Narrative/Gameplay Paradigm, I would say, but also because technology allowed us to tell those types of stories right from the get-go, so we skipped the acting, writing, and even technological development to skip straight to the 'splodies. Nothing wrong with 'splodies, but I think that explains a lot of the narrative deficits present in the medium.
Anyway, food for thought. Perhaps I'll review L.A. Noire next week if I finish it in time.
My copy of l.a. noire arrives at home the same day I do. I'm so excited!
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