We people of the last few generations have had the privilege of growing up with a new and exciting artistic medium. Over the last three decades, video games have grown from entertaining pastimes to full-fledged interactive stories, taking storytelling places no other medium could have ever dreamed. The children of the twenty-first century have seen it become possible to be a part of a story, which is, as Yahtzee put it, "a development as artistically significant as the moment Picasso realized which end of the brush was which."
Unfortunately, this is not the version we have been told.
As we have grown up, video games have been subject to everything from misunderstanding to blatant demonization. At the very least, these generations have grown up being told that video games are wastes of time. Sure, maybe it’s okay to spend a few minutes here and there, but too much time playing Halo will rot their brain or turn them into serial killers.
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| And kids that pose like this only help them. Seriously kid, we're trying to gain respect over here. |
To make matters worse, schools do the same thing, but possibly even on a larger scale. The academic community tends to be slow
in accepting new ideas, and the acceptance of video games as an artistic medium
has not broken this long-standing tradition. As a result, we see schools disallowing portable game
systems from their grounds and constantly preaching the value of reading over
playing those useless video games.
They then join the parents in complaining about how their children spend
all day playing Call of Duty
with their friends instead of reading the latest
Newberry Medal winning novel.
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| The guarantee this book is about nature and history, and is the exact same as the last Newberry book your child read. |
But if video games are an artistic storytelling medium, what is keeping children from learning from them in the same manner? Why can someone play Prince of Persia: The Sands of Time
Unfortunately, this culture brings it upon itself. By painting video games as a wasteful pastime unworthy of any level of attention, parents and schools encourage students to play them as nothing more than that, effectively negating any value they may have by teaching children to ignore it.
Instead, what if video games were incorporated into the school system? What if schools were to meet children where their attention is already focused, present to them the values of something they already enjoy and use it to make them better, well-rounded people?
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| The video game, not the recent okay movie/terrible adaptation. Seriously, couldn't the story have been similar? |
mistakes.
Instead, many who play this game do so with the expectation they will be able to kill monsters in awesome ways, and they get that. Many players even skip cutscenes whenever possible to get back to the gameplay. They gain nothing from this experience but six to ten hours of virtual parkour and combat. But if schools were to teach children of the narrative value of video games, teach them to play Prince of Persia and other games and pay attention to the subtleties, the characters, and the overarching themes, would this not cease to be an exercise in entertaining futility and become a worthy artistic pursuit?
The negative portrayal of video games that children are given is not teaching them to use their time well, it is teaching them to ignore artistic value in a medium that is quickly becoming a cultural staple. This is harming the artistic sensibilities and personal formation of entire generations, and cannot be tolerated. Rather than resisting change and development, school systems must turn to the study of video games as a narrative medium and instill in children an appreciation not only for battle tactics and a positive kill/death ratio, but for interactive storytelling and the value that can be found therein.
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