Saturday, October 1, 2011

Counterpoint: Arguments that Just Need to Stop


Welcome back to Counterpoint, where I deconstruct and analyze an argument against video games as an art form in order to better understand both the argument and why we stand so firmly on the artistic side of this debate.

In past Counterpoint articles, I've focused on one argument that has some good discussion value behind it.  However, I've also seen a lot of reasons that really don't require an entire article's discussion, because it simply takes a moment's thought to refute it entirely.  So let's take a look at some of these, shall we?

1. Video Games are Entertainment
This is a very true statement.  But what does it have to do with whether or not video games are art?  I've explored the interaction between art and entertainment before, and it was really just a long-winded thought process to get to the inevitable conclusion; art is used as entertainment.  This is true of all art forms throughout the history of humankind; art - be it literature, painting, film, photography, dance, whatever - is used to entertain, and through entertainment, to inspire thought and reflection.  We could argue semantics by saying art is "compelling," not necessarily entertaining, and that is certainly true.  But acknowledgement of this fact is assumed, considering this is as true of video games as it is of any other artistic medium.  The fact that video games are used to entertain simply has no bearing on their status as an art form.

2. They're Fun, So Why Care?
I talked a bit about this in my first full article on this blog.  Since then, however, a very intense, nearly-catastrophic example has surfaced; the fact that the Supreme Court of the United States almost put the entire medium under government control, and the only reason they didn't is because they ruled video games as a legitimate form of artistic expression, to be protected under the first amendment (for those outside of the US, that's the part of our constitution that guarantees freedom of speech).  This proved what some of us already knew; the acceptance of video games as an art form in our culture and society is in fact vital to the medium thriving in them.  You don't need to study video games as art; it's perfectly fine if you just play them for fun, or you simply enjoy e-sports.  After all, most moviegoers certainly don't follow up each trip to the theater with a discussion about the film's artistic representation of its themes, but they still recognize film as an artistic medium, and that recognition by the general population and societal authorities is a large part of what allows the medium to be studied and valued as it is.

3. They're Games, Not Art
This is arguing semantics in the worst way imaginable.  Yes, they're called "video games."  Film was, and sometimes still is, referred to as "motion picture," and even the modern term "movie" is simply a rather cutesy derivative of that term.  The word "literature" is often defined as simply meaning "the written word."  And a "painting" is... well, just that.  It has paint.  But in none of these cases do we consider these terms to be the sole descriptor of the medium they represent.  Yes, films have moving pictures, but they also have stories, music, dialogue, and other elements blended together to make a complex artistic medium.  Literature is far more than the simple existence of words written on paper, as those words form beautiful poetry and thought-provoking stories.  And painting, of course, is not about the simple presence of paint, but about the pictures it forms and the emotions and thoughts said pictures inspire.  In the same way, just because this medium is referred to as "games" does not mean it is and can only involve the playing of a game; those game systems are combined with countless other artistic elements to create something that is far more than just a game.  There are arguments that the game-like nature of the medium excludes it from being art (one of which I covered in a past Counterpoint), but those are far more complex than this, as they must be; the simple fact that "game" is in the medium's title means absolutely nothing regarding whether or not it is art.

4. Playing Games is Not Art
Though many have argued for skillful play as an art form (especially in sports), that's an entirely separate debate that we won't go into here.  Rather, let's address the fact that the player is not the artist in this discussion of video games as art.  The involvement of the player is a big aspect of interactive art theory, for sure, but when someone says video games are an art form, he/she is not claiming to be an artist by shooting dudes in Gears of War or puling off that daring play in Madden, they are claiming that video games are made by way of a creative process, the final product of which is a work of art to be experienced through play.  Video games are not art because they are played, any more than film is art because movies are watched, or books because they are read.  The design, the creativity and skill behind the process is generally the main consideration when discussing artistic status, not the method by which people experience the completed artwork.  Besides, if we're saying video games aren't art because playing them isn't art, we would also need to say painting isn't art because looking at a canvas isn't art, or Shakespeare isn't art because watching a play isn't art.  And I think we can all agree that's just not how things work.

So there are a few smaller commentaries on some annoying little issues that pop up here and there.  Hopefully they can help you further understand the relationship between video games and traditional artistic sensibilities, or perhaps give you something to say to someone next time you talk about this with someone.  See you next week!

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